![]() ![]() ExportedR15Rig is the fully exported rig (all export items selected) that I give to Mixamo before picking and downloading an animation. There are rigs, the armature as well as cleaned FBX animations that can be loaded onto a rebuilt rig and exported.ĬleanedAnimation* files are FBX animation data that can be imported to a rebuilt rig. Included below is all the files I am currently using. ![]() Notice how the arms do not bend inward on the armature unlike how they bend on the full figure in the picture above.Īny help on how I can get my rig to follow the same motion as the armature? Previewing animations on just the armature actually shows the intended effect I’m looking for. Besides editing all keyframes manually which might seem like a pain, I’m not sure how I can get the arms to look more natural and not, well, twisted like this.įor the record, I’ve tried many different things, including just exporting the armature and using it as the Mixamo animation preview character (auto rigs). The way they bend feels rather unnatural and the arms all seem to want to bend inwards from the shoulder and stick right to the body’s sides. My one problem is just the positioning of the arms and the legs. Besides the issue of me being very new to Blender, it took a few hours of toiling with multiple downloaded versions of Blender (I downloaded three versions just to get this right) and a lot of research just to finally be able to import Mixamo animations. ![]()
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